SameOldStory Publishing

Producing the works of the world's finest creative minds since 2009.

BOOKS

The Rules Are Simple:

SURVIVE

The Rules Are Simple:

GET OUT

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The Three Angels and the

Seven Deadly Sins

      A serial killer by the name of 'The Cellphone Killer' has designed a game for the reveal of his identity. They take teens between the ages of fifteen and eighteen to a digital world where they must play their game to discover who done it? With no memories these teens must rely on their natural skills to defeat the Game Maker before their 21st birthday or else its game over.

 

      With each clue the team finds themselves closer and closer to the end truth, but is it really the truth they were looking for? This mystery filled world soon begins to fall apart with the twist and turns of the Cellphone Killer’s own design with a little help from human nature itself.

 

      Will they get out? Will they Survive? And will they discover who the Cellphone Killer truly is? Read The Rules Are Simple: Survive to find out.

The Cellphone Killer has been caught, but the Game continues. Nothing is, what it seems, and no one can be trusted, at least that’s one of the options our new players believe. With no cellphones, no names, and no memories a fresh cast of players enter the legendary Game.

      With new players, a new map, and new rules the players are in for an adventure with familiar faces scattered across the world. Despite all the changed aspects it’s still the Game and with the Game comes one rule, get out!

     Will the second generation of players be able to defeat the Game Maker’s challenge or will they fall to the second Game and reach. . .

GAME OVER

My name is Terrance Homwell, and I'm eighteen-years-old. I just graduated from high school.

 

"What are you doing?"

 

Shh! I'm trying to set up my hero origin story here. Don't mind her..... that's just Luci. She's one of the voices in my head.

 

"Do we really have time for this?"

 

Just let me have this, Orion! I'm trying to explain the story!.... Okay, where was I?

 

Oh, yeah.

 

My name is Terrance Homwell. I'm eighteen-years-old and I just graduated from high school. Like all good adventure stories, our hero has been thrown smack-dab into trying to prevent the end of the world. With the voices in my head and my father's shotgun, I'm off to find the Seven Deadly Sins before they blow Gabriel's Horn.

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Are You Man Enough?

THE NATIONS OF EMBREY AND BRANELL ARE AT WAR! Embrey's bloody border dispute fuels the flames of civil unrest. A power-mad general seeks to usurp the despotic ruler, through fear and bigotry. In response, an aging legislator works to make Embrey a more prosperous and progressive society, with the help of his adopted son, an assassin-turned-bodyguard. The students of Lord Kelly's Academy, mostly orphans, remain oblivious to their country's conflict. A newcomer of foreign-descent and a disreputable upbringing clings to his one friend. But both boys are violently thrust from the safe confines of the school and become unexpected stewards to a group of younger students. Meanwhile, a disgraced Army major plans a covert mission for a mysterious and distant island. Desperate, he promises anyone who will volunteer; wealth, fame, and fortune. On a hell-bent quest for restitution, the major fervently rally his ragtag team to death or glory. Obsessively, he conceals his own self-doubts and fears with one inciting phrase.... "Are You Man Enough?"

 

BOOKS

      A serial killer by the name of 'The Cellphone Killer' has designed a game for the reveal of his identity. They take teens between the ages of fifteen and eighteen to a digital world where they must play their game to discover who done it? With no memories these teens must rely on their natural skills to defeat the Game Maker before their 21st birthday or else its game over.

 

      With each clue the team finds themselves closer and closer to the end truth, but is it really the truth they were looking for? This mystery filled world soon begins to fall apart with the twist and turns of the Cellphone Killer’s own design with a little help from human nature itself.

 

      Will they get out? Will they Survive? And will they discover who the Cellphone Killer truly is? Read The Rules Are Simple: Survive to find out.

The Rules Are Simple:

SURVIVE

Stevie Chandler

The Cellphone Killer has been caught, but the Game continues. Nothing is, what it seems, and no one can be trusted, at least that’s one of the options our new players believe. With no cellphones, no names, and no memories a fresh cast of players enter the legendary Game.

      With new players, a new map, and new rules the players are in for an adventure with familiar faces scattered across the world. Despite all the changed aspects it’s still the Game and with the Game comes one rule, get out!

     Will the second generation of players be able to defeat the Game Maker’s challenge or will they fall to the second Game and reach. . .

GAME OVER

The Rules Are Simple:

GET OUT

Stevie Chandler

three angels.jpg

The Three Angels and the

Seven Deadly Sins

My name is Terrance Homwell, and I'm eighteen-years-old. I just graduated from high school.

 

"What are you doing?"

 

Shh! I'm trying to set up my hero origin story here. Don't mind her..... that's just Luci. She's one of the voices in my head.

 

"Do we really have time for this?"

 

Just let me have this, Orion! I'm trying to explain the story!.... Okay, where was I?

 

Oh, yeah.

 

My name is Terrance Homwell. I'm eighteen-years-old and I just graduated from high school. Like all good adventure stories, our hero has been thrown smack-dab into trying to prevent the end of the world. With the voices in my head and my father's shotgun, I'm off to find the Seven Deadly Sins before they blow Gabriel's Horn.

S.G. Burson

are you man enough.jpg

Are You Man Enough?

THE NATIONS OF EMBREY AND BRANELL ARE AT WAR! Embrey's bloody border dispute fuels the flames of civil unrest. A power-mad general seeks to usurp the despotic ruler, through fear and bigotry. In response, an aging legislator works to make Embrey a more prosperous and progressive society, with the help of his adopted son, an assassin-turned-bodyguard. The students of Lord Kelly's Academy, mostly orphans, remain oblivious to their country's conflict. A newcomer of foreign-descent and a disreputable upbringing clings to his one friend. But both boys are violently thrust from the safe confines of the school and become unexpected stewards to a group of younger students. Meanwhile, a disgraced Army major plans a covert mission for a mysterious and distant island. Desperate, he promises anyone who will volunteer; wealth, fame, and fortune. On a hell-bent quest for restitution, the major fervently rally his ragtag team to death or glory. Obsessively, he conceals his own self-doubts and fears with one inciting phrase.... "Are You Man Enough?"

Doug McKim

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Just Plain Old Jeremy 

Sixteen-year-old Jeremy Kentworth has spent nearly his entire life on Infernus, a mysterious island far from the nations of Embrey and Branell. Life on Infernus is hostile and harsh. That's just the way Jeremy likes it. The island is home to two indigenous tribes of winged men, and a variety of predators which even the bravest avoid. Jeremy's world is turned upside down when a stranger appears with an important message. Jeremy has inherited a vast estate and a tremendous fortune. But claiming this wealth means saying goodbye to Infernus, and returning to the place of his birth. Meanwhile, immigrants from the Farlands, seeking to create new colonies on Infernus, threaten the tense ceasefire between the two winged men tribes. JUST PLAIN OLD JEREMY is a splendid, coming-of-age story, in the tradition of TARZAN OF THE APES, THE ADVENTURES OF HUCKLEBERRY FINN, and THE LAST OF THE MOHICANS. 

Doug McKim

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Growing up in the small Eastern Oregon town of Nez Perce isn’t terribly difficult. But when your passion is art and you're interested in guys, and you’re hardly confident enough to go after either, that tends to complicate things a bit.

‘Why can’t you be like everyone else?’ is a common question for teenager Gerry O’Fearna.

His hopes and dreams are muddled by teenage angst and bigotry. Is his Art the answer? Or is he merely looking for Love in all the wrong places?

Love, Death, and Art

Doug McKim

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EVIL NOW HAS RED GLOWING EYES, AND HUMANITY LIES AT RISK AS THE UNDEAD FORCES GAIN A;LEADER. For millennia, humans have provided entertainment for the gods and goddesses of Olympus. Now a battle brews between the forces of the undead, lead by a new king, Omega, and the living, championed by the Lord of Dragons, Draconis. Olympus anxiously watches the strategy of battle unfold, as threats grow closer to home. Life in the mortal realm hangs in the balance. Who will eventually win this game of cat and mouse, and at what cost?

Eternal Midnight (Epic Grey Realm Adventure)

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Seven-year-old Clovis, son of a humble blacksmith, comes of age when Athena requests his services as her paladin. Ten years later, he finds himself neck deep in his first epic quest. Legend tells of a cursed keep, lost in the mist of time, in a long forgotten northern realm. Combine a drunken, boastful king with his daughter, and add in a vain, evil goddess. The resulting curse tells of a centennial reappearance of the keep, and imprisoned princess. Clovis must avoid the traps, vanquish the minions, and rescue the princess within a twenty-four hour period, or find himself the newest prisoner of the keep.

The Lost Keep (Epic Grey Realm Adventure)

Praxis.jpg

As one of the few survivors of the invasion of her home world, and taken from the conflict as a young girl, Praxis now strands as one of the greatest killers in the galaxy. For service to the Vortigan Family, Praxis has made her living, learning that there's always more blood to be shed. PRAXIS is Robert Midgett's thrilling follow-up to his first novel, VAGABONDS. A major character from the previous story, Praxis is now a young woman, working for an important, intergalactic crime family. Crucial changes now force her to re-evaluate the direction she chooses to take in life, along with values and consequences which eventually define her.

Praxis

Robert B Midgett

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Five hundred years ago, these pink-hided devils descended to our world and created us from their own flesh and blood. They made us, they taught us, then left us to rule ourselves. So it came as a surprise today when, after keeping their politicians and soldiers here on a "good-will" mission, they decided to rain Hell upon us. I peek out of the window to see human soldiers banded together, kicking in doors and shooting down entire families. Our race could easily be destroyed right now. We have a military force, bordering on the laughable compared to the humans'.Our planet is the size of one of their continents, and most of our supplies come from them, anyway. Why are they attacking us? What did we do to deserve it? We ARE them! We share the same DNA --- We are the same! We speak the same language, have the same nature. Like them, we're greedy and ruthless, vengeful and hateful. We kill our own kind, lie to our people, and steal. We do drugs, and whore ourselves out. We're the same, the humans and us. The only differences are strictly physical . . .

Vagabonds

Robert B Midgett

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ONE YEAR IN THE LIFE OF A TWELVE-YEAR-OLD 1959. A Time of Dwight D. Eisenhower, the Cold War, Chubby Checker, Elvis Presley, and Lee Fisher, a young man growing up in the wilds of rural Western Oregon. Join Lee as he navigates the often challenging and awkward period of adolescence. Throughout this eventful chapter of his childhood, Lee learns many valuable lessons in a series of endearing, touching, and often hilarious vignettes, spanning the final year of the 1950s. Written in a similar tradition as Spencer's Mountain, The Andy Griffith Show, and Leave it to Beaver, RURAL ROUTE, BOX 597 1959 is an entertaining and engaging novel, suitable for anyone ages eight to eighty!

Rural Route Box 597 1959

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One Day In the Life of Marty McKenna

Meet Marty McKenna . . . .
Angry, wickedly profane, stubborn as a mule . . . and gay.
He's a small-town boy living in an Eastern Oregon town, fighting anyone who gets in his way, while struggling to make his way in a community which hasn't been very kind to him.
If Marty likes you, he'll gladly give you the shirt off his back. If he don't like you, the best you can expect is a damned good cussin'. The worst is a fist to your mouth, an elbow to your ribs, or a foot to your tail.
The point is, Marty ain't afraid to fight.
The problem is, Marty loves to fight.
And fighting gets Marty into trouble.
On one crucial day in Marty McKenna's life, the angry, profane, stubborn boy faces a new challenge. Growing up.
Can he tame a wild, unsettled spirit, and find peace and tranquility within his own troubled soul?

IN THE PRESS

'm very honored to have been one of the first people to read Eternal Midnight. And I am amazed! It's my favorite of the trilogy - it seriously does just keep getting better! Interested to see if this is going to be the final installment...

Review: 

Amazon Customer 

Eternal Midnight (Epic Grey Realm Adventure) 

Such a good book. The author does an amazing job of giving background information on the characters. Kept me interested throughout the whole book. A lot of plot twists but not too many that you get confused and lost. I would read this many more times and recommend to family. The ending leaves you on your toes and dying to read the next book! Can't wait to read another book by this author.

Review: 

Amazon Customer 

The Rules Are Simple: Survive

This book was great and the characters were somewhat easy to 'identify' with....which is great and I look forward to getting another copy for a friend!

Review:

Amazon Customer 

Just Plain Old Jeremy

 

 

Cincinnati Enquirer Article:

Here

 
 
 
 

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